I would have waited an eternity for this.
Sure, Megatron said that about murdering Optimus Prime, but the quote also applies to Trans-fans and a decent Transformers video game. But eternity, it seems, has arrived sooner than expected.
As if living in an age where a big-budget Transformers movie exists isn’t enough of a fanboy’s fantasy come true, this week marks the release of Activision’s Transformers: The Game. And according to Activision’s Executive Producer Daniel Suarez, the game (which hits for next-gen systems) is the definitive Cybertronian simulator.
Want to hit the road as Optimus ? Fly the unfriendly skies as Starscream ? It’s all possible.
While the game is not open in the vein of Grand Theft Auto, it does feature destructible environments with two distinct storylines, Suarez says. There are two distinct factions in Transformers, the Autobots and the Decepticons, and if you look at the fan base out there, they’re split down the middle. So we had to give players the option to play both sides ! Now take the fact that you have Optimus Prime and Starscream running, driving and flying in city environments it’s the bull in the china shop concept.
Big giant robots will cause intended and collateral damage, so we had to make everything from a 5-story building to a mailbox destructible. Plus, you’ll get to wreck up outer space on two bonus, unlockable Cybertron levels in a limited edition release of the game for Xbox 360.
For Suarez, the most important part of creating a Transformers game was making sure the robots’well, transform. For me personally, [my favorite aspect of the game] involved seeing gameplay that really made use of how the robots changed form, where both vehicle and robot modes are equally used. And in order for you to succeed, you have to use both to complete the mission. That means that all the playable characters which include Bumblebee, Megatron, Ironhide and more can transform on the fly, at any time.