Runescape In The Guinness World Book of Records

it was in an August 2008, on Runescape’s news page…

RuneScape has entered the record books this week. The game has been recognised as the most popular free MMORPG in the world for the second year in a row, with a certificate awarded by Guinness World Records. That’s one record that Usain Bolt didn’t manage to get!

The presentation took place at the Leipzig Games Convention in Germany, where RuneScape has been showcasing RuneScape HD.

Congrats Runescape ! Though we don’t all like the changes being made at times, we still can’t and don’t want to leave the game! It is the best all around game on the net! It offers more than war and fighting and is without child-like characters that look 12 but are wearing 40DD halter bras deco-ed in spikes…………

Runescape is pretty popular – and being in the Book of Records is definitely proof! When they said 130 million players – obviously they weren’t kidding! Whew! I am kind of surprised in a way. I knew I loved this from the start and I often see people in my library playing. (I sometimes go up to them and say – Hey check out Marlaine and Primefalcon on the game or this Musings blog.) Hehehe – I love this game! I actually started playing so I could work on dialogue for my stories but I learned a whole lot more! I see all kinds of people doing all kinds of things. People with incredible honor and people with no honor at all. I see cause and effect. I have met some wonderful people on the game who have become my real life friends for life. Of course, I met my husband who is from Australia – he was in Australia when I first met him and selling yew logs on Runescape.

What a story to tell future kids ! Laughing ! There was a mix up and some other guy stepped in to buy the logs Prime was selling, even though Prime said ok to my offer. I asked what happened with the logs – a bit peeved. Prime was so sorry, he said he’d go cut some more and left, quick – before I could tell him not to. He was so nice about it that I showed him the very best place to go do yews, fletch them, pick flax and spin, and then add the bow string, then finally high alk – all in one spot. Smiling………….. and that was our beginning. Funny part was – he never sold yew logs and I never bought yew logs – except that day. (This was before the Grand Exchange and trading limits – of course!) We knew each other more than a year before he came to Wisconsin to meet me in real life.

BTW – use Skype for internet long distance “calling”. It’s free to download and free to use. Prime and I talk to his parents for hours at a time for totally free! All you need is a microphone and speakers or a decent computer headphone with a mic.

I would like to add that tolerance is the best attitude with people on this game. I found out that one person who seemed like one of the worst people in the world was actually a 14 year old who was being shuffled around to different foster families and trying to act like it didn’t matter. Another was a wondering if either of his parents was coming home that night and if he would be getting anything to eat that day. Yeah, some of the stories were probably BS or a con, so I am not advocating giving personal information to anyone on the internet. Just be tolerant when someone is being snotty or crabby or whatever. You don’t have to end up married to them! But – as I always say to Prime when he is ticked off at someone – that person could be a 10 year old with abusive parents, even if the age limit is 13.

So – back to my next construction level – I still have a bit to go but it’s not impossible to get another level today. (I also broke down and bought 2k oak planks to get this done!)

Well – it’s the next day. I had to do some planking and a lot around here. I am under 100k to the construction level now though. I have been buying oak logs for 44gp each and taking half loads or Torte, the tortoise, to get extra logs while getting these planked. It seems a waste of runes to use Lunar Mage to make those planks……… Since I don’t need mage xp, this doubles my planks pretty fast really – but still boringggggggggggggggggggggggggg!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! But, I will get the construction level in about an hour or so. I am watching a DVD about how to build a computer so it won’t be quite so boring…. smiling!~

I really like the toggle run on the upper circle menu! I still don’t always remember it’s there but it beats having to open up the options wrench/spanner. (Aussies and the English say spanner – and Prime says Australia and England have very little in common – ha!)

68k to go to level 89. I swear – once I have 99, I will never use the butler again! Instead of firing him, I will make him stay in my house with NOTHING to do! He will not be able to go to the bank to get anything out. He will NOT be able to give me notice! He will have no TV or Internet or access to a computer! No phone. His only free activity will be going to the back 40 to look at his gp horde! His only duty will be to clean my cat’s kitty litter box! I won’t need any of his stupid spiked tea and – in rl – I hate tea! No more of that ridiculous smirky happy face once I’ve paid him after his threats of quitting! He will have to ceaselessly pace the grounds 24hours a day – 365 days a year……………….!

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Mortal Kombat Gold review

Now don’t get me wrong, I love MK, I’ve been playin it since
the first MK, but what were they thinkin’ when they were
thinking up MK Gold, we have ever seen Tekken 3 ?

Graphics Mortal Kombat :

10, now this is the only part of the review that is
going to get a high score, 3,000 polygons a character? Thats
good, but heck it’s a DC game right? But with all the bugs
(i. e. vertexes, cage-goro,and dozens and dozens more) they
game just sux,and reduces the gameplay.

Sound : 6, same thing from MK4, except with the new
characters, there are sounds from MK2, and 3, not a whoop here.

Gameplay Mortal Kombat : OK, 5 old characters,and 2 old backrounds, first
off, I was unbeleivably disapointed in the fact that there
was nothing new to the olf characters, the fatalities,moves
and such,are the same,they even look worst they the previous
MK’s, take Barakas “Lift” fatatilty increddibly lame. And
Milleena’s fatalities are just reiko rip off’s . And with the
wide variety of bugs, this game is never fun.

Overall.Mortal Kombat.

there is only one good point to this game…. and
that is… oh wait sorry, I just saw a Final Fantasy 8
commercial, the are NO good pointes to this game. If you have
MK4, on ANY home system (that includes he better gameboy
version) then do not get this game….. I had the honor of
having the first used DC game in a store where I live,yep
that was MKG.

Rent or buy ? NEITHER !
Yes I was very dissapointed in this game, by pass this when
you see it on Blockbuster video DC shelf’s.

Overall: 3 out of 10

Madden 64 Review


Ever since I posted an editorial at this site about Madden vs QBC ’98,
I have been getting a lot of email about the subject. Well now I think
it is time to give my opinion of the game. I have been playing Madden
not stop since the day it was released and a kid in the apartment next
to me bought QBC ’98 so I know which is the better game…Madden 64.

Graphics Madden (4.6/5.0)

My room mate owns the Saturn version of Madden and I must say its
quite and improvement to have polygon models present in the game.
The animation is very well done and 100x better than QBC. My
favorite thing is to see receivers actually stick out their hands
to catch the ball. The stadiums are also very well done. It looks like
EA learned something from FIFA game because the field scrolling is
very smooth and a great improvement.

Sound (4.0/5.0)

Now I did have some problems with the sound. After listening to
the Saturn version I kind of wish that Pat Summerall said more
stuff after the plays. At least say the down and how many yards
to go so that I don’t have to look for it. Some of the crowd noises
are very strange and sound like noise makers from a New Years Eve
party. I also wish the crowd would chant something else besides D-Fence.

Gameplay Madden (5.0/5.0)

This is why Madden is the preferred football game this year over
QBC ’98. The artificial intelligence is awesome. Every time I
though I had found a money play, the computer began stopping the
play regularly. I also don’t understand how people say it is impossible
to run in Madden. I just played week 10 of my season on pro difficulty and
Curtis Martin ran for 150 yards on 30 carries. Yes you can only break
a long run once in a while but that’s what makes the game real. The
only problem I had with the AI is that the computer tends to pass
way more than they run which makes life easy for me because I just
drop into a Nickel Man with that great Foxboro secondary.

Extras Madden (+0.1)

Madden has lots of extras that will keep you playing this game
long after you beat a season. First of all its got three difficulty
levels and let me just say that Madden mode is hard. It’s got
Fantasy Drafts and custom leagues where you can play with
the greatest teams of all time in one league. Very cool.

Overall Madden (4.6/5.0)

I am really starting to like my N64 as a sports machine. I now have
ISS64 and Madden 64 to keep me happy. If only Ken Griffey had come
out then I would have been in heaven. If your one of those people who
reviewed QBC over Madden (Next-Gen, N64.com) then your not a football
fan. Graphics can only go so far, in the end all us sports addicts want
is to play the game. EA Sports definitely lived up to their slogan “It’s
in the game” because I have never played a football game as real as
Madden 64. Acclaim you have a lot of work to do because next year
Madden WILL have the NFL license.

Star Wars : Shadows of the Empire Review 2

star 2

SOUND :

In just about every game there’s one section that people seem to know about already before reading a review. In Mario 64 it was the graphics, in Wave race 64 it was the 3D generated waves and real physics, and in SOTE it’s the sound. 

Somehow Lucasarts has managed to cram MOVIE STYLE SOUND onto a cart. Don’t ask me how they did it, but they did……and man does it sound good. I swear to you that a few times when I was playing the game, I seriously thought I was listening to a Star Wars movie. It’s that good. No wait….it’s not good…..it’s INCREDIBLE.

The Sound effects are good too. There’s not much to be said about the typical blaster sounds, but if you listen closely enough you can hear the Storm Troopers shout, ambient sound effects (such as water gurgling), and the wizz of Tie Fighters as they fly by your ship with a roaring sound.

Great stuff, I couldn’t ask for anything more. 

GAMEPLAY :

For the most part, the flying levels in this game have GREAT control and GREAT gameplay. They make it a pleasure to fire the game up, grab your controller, and blast away. The 3D Doom style parts are another matter however. The autoaim feature should have been seriously improved my Lucasarts before this game was released. Sometimes you can see the enemies in the distance but when you fire at them, the autoaim ignores you and goes to get itself a beer. You are stuck trying to manually press the Z button and aim while firing, something that is not easy nor fun may I tell you. 

Some people knock the control of Dash because he can’t turn in mid-air. Well that’s called realism people. Why don’t we all try leaping off the top of our houses and see if we can turn and fall in the window before splattering onto the ground. Can it be done?!? Of course not. I agree that it would have been nice to throw the realism factor out the window for this game (I mean how real is fighting TIE FIGHTERS in a spaceship?) but Lucasarts didn’t it, so….we have to live with it. Dash moves like a human, he doesn’t stop dead when you let go of the control stick, and he doesn’t change direction in mid-air. Enough said.

 OVERALL :

Well, we have a game that is great….but it isn’t incredible. Maybe if it had been released before the likes of Mario 64 and Wave race 64, we could all give it a perfect score, but it wasn’t……so I guess that’s life. For the most part, the challenge points to collect for secret prizes, the extending storyline over the different difficulty levels, and the overall fun factor of the game will keep you coming back for more. The flying/shooting levels are great fun, while the Doom style levels are long and intricate but on a few occasions…..drag.

Perhaps my favorite level is the Imperial Sewers, with the great ambient sound effects, the incredible underwater graphics, and the level design all combine to make a the atmosphere of that particular level very realistic.

So let’s give a rundown of each category and then an overall score.

GRAPHICS – 8.5/10

SOUND – 10/10

GAMEPLAY – 9/10

OVERALL – 9/10

Star Wars : Shadows of the Empire Review

Old game. But there’s been quite a few mixed reviews for SOTE (Shadows Of The Empire) and I thought I’d try and clear a few things up by writing this review. Hope you enjoy it.

star

 GRAPHICS :

Ahh yes, the eye-candy. We all love it, whether we admit it or not, graphics are one of the most important elements of any game. Wave Race 64 has some of the best, Mario 64 has some of (if not the best), and now SOTE steps in to take a shot at creating new killer graphics for display on the “3D Powerhouse”….the N64. Did it make the leap that Wave Race and Mario did ? No. But that doesn’t make it bad. You see we’ve been spoiled by the graphics of some of the games available and now are standards are so high that we’re BOUND to be disappointed.

Anyway, let’s start with the negative side of SOTE’s graphics. Perhaps the worst and most noticeable flaw is the fogging in the Doom style levels. It’s just too damn close to the action and gets annoying after awhile. I guess it’s there to keep the framerate silky smooth, but I mean most of the enemies aren’t THAT detailed, and the architecture isn’t THAT sophisticated, so why does the fogging have to be THAT close?!? In some of the darker levels, you could just look ahead and the fog would light the way for you in front. It would show the enemies clearly in the fog so you could shoot them, and perhaps hide some doors or ramps until the last second when you’ve almost walked by them. 

Also, I have a complaint about the darkness in a few spots. Obviously in some levels you have to have dark rooms and corridors, but the lengths that LucasArts went to in a few spots are just unbelievable. They made it pitch black in some corridors. PITCH black. If the corridor was long enough, the fogging could sort of light the way for you, but when you are working in close quarters…..it’s just plain frustrating! Good thing that only happens in a few spots.

Now onto the positive aspects of Star Wars’s graphics. The space levels are nice but nothing too fancy until the last level when you fly by the deathstar freely and fly in and out of a space station to destroy the reactor core. The first level is impressive with all sorts of baddies flying around. Lazers are blasting everywhere, you’re using tow-cables and blasters to destroy the Imperial buggers. There’s great explosions in that level, with enemies falling down in fire and rubble….it’s just plain impressive. 

On the up-side, the Doom style levels are large and complex with great looking bosses and some okay enemies. They could be more detailed but I guess the frame-rate factor kicked in again and designers decided not to go the extra distance. 

Perhaps one of the most impressive things in my opinion was the underwater sequences. In the Imperial Sewers, you can go underwater and it is VERY realistic looking. It’s murky, green, and somehow manages to capture that underwater feel better than Duke3d, Mario 64, or Quake did. The swimming isn’t very well done (in fact there’s not really any swimming at all) but the underwater sections are impressive nonetheless. 

One final downside before I move onto the next section. I very VERY much dislike the manner in which the cutscenes were done. Stupid comic book style drawings mixed with 3D elements (such as spaceships) just look awful. I was really disappointed with the cutscenes in general. The style is just NOT effective at all. 

CASTLEVANIA : PORTRAIT OF RUIN -2

castle2

Gameplay :

What makes this game unique is the partner system. At any point during the game, you can play as either Jonathan or Charlotte. Jonathan excels at physical combat while Charlotte handles magic, so you will find yourself needing to switch characters from time to time. However, you can also have both of them out at once, with you controlling one and the AI having the other following your moves and attacking nearby enemies. In this method, your partner’s HP is the MP bar, so if you run out of juice, they’ll fade out. They don’t die, though, so you can still switch back and forth between them. The next mechanic is somewhat simple. By pressing one of the shoulder buttons, your partner will appear and use their sub-weapon/spell, then disappear again. This, though, isn’t too terribly useful. Jonathan’s sub-weapons are rather underwhelming, and Charlotte won’t charge her magic to full power, meaning weaker spells at the same MP cost as a full charge.

Lastly, there’s the Dual Crush . What happens here is that both characters use a special move that generally rains death upon everything on screen, depending on what Crush you have equipped. Much, much more useful than calling them in for a quick subweapon attack. Outside of all that, if you’ve played any 2d Castlevania since Symphony, you know what to expect.

Sound : There’s more dialogue in this game compared to previous entries in the series. A majority of it is still just in-battle grunts and attack names, but there are a few occasions where the characters will actually talk. Those few times, though, are the opening and the priest’s bizarre remarks if you hang out in his shop for too long doing nothing. (4 different possible comments based on lead character and/or a lack of a second character.) However, the twist is that this time around it’s all in English, which may or may not be a good thing.

When some Japanese guy is screaming something random that you can’t understand, it seems to sound a bit better than it would to hear someone screaming a goofy attack name, but, all in all the acting is okay. You will be hearing the characters yelling eachother’s names a lot, though. The music is what you’d expect from Konami; Wonderful, wonderful stuff. Not reall much to say beyond that, though, Yuzo Koshiro was involved. You may remember him from such soundtracks as Streets of Rage and Streets of Rage 2. If that doesn’t convince you of quality, just leave. Leave this website immediately, power down your computer, step outside, and begin to seriously reflect upon what went wrong in your life.

Others : Quite a bit of replayability in this one. Upon gaining the good ending two new game modes open up, and they are very, very appreciated. One makes use of the stylus, the d-pad, and nothing else, and the other is a rush of nostalgia that most will appreciate. Also, there are three seperate boss rush modes, an online-shop mode for trading with other players over WiFi (where you can sell any item you’ve ever had, despite not having it anymore, and therefore making an absurd profit in a hurry), a coop mode which I honestly haven’t tested yet, and the usual music/sound test. And you get to draw your own file emblem, too, so that’s kinda nifty.

Overall : Look, I can’t really say this any other way: Despite some rehashing here and there, the game is still loads of fun, and there’s plenty of new content. You want a number? A solid 9 out of…

…wait.

Wait.

There is one annoying issue. During the latter half of the game, I kept encountering a bug that caused my game to randomly crash when I used a subweapon. Now, I haven’t seen a console game crash in many, many years, so it goes without saying that this can be a seriously irritating issue, and one that you wouldn’t expect from a very reputable company like Konami. It’s enough of a joykill that I’ll actually knock a point from the score.

8/10

 

 

CASTLEVANIA : PORTRAIT OF RUIN

castle

Overview :

It is World War II. With each day, hundreds, if not thousands, of men, women, and children are dying. The anguish of these souls have once again summoned the demonic Dracula’s castle, and an artistic vampire has decided to take advantage of this in a bid for power. Enter Jonathan and Charlotte, the Belmont and Belnades placeholders for this game, who arrive at the castle intent on fighting evil. Evil art. Evil artists. Whatever. It’s 2016 and it’s time for the newest Castlevania. They wanted to experiment with the castle exploration by having ‘stages’ hiding in portraits throughout the game, and by having the partner system, a la Castlevania III, become a main feature. So, how is it ? Good. Very very good.

Graphics :

Well, let’s see. Portrait runs a pretty strange gamut, here, one that I’ve only previously seen in some Capcom fighting collections: The sprites in this game range from brand-new to made-in-1993. Of course, being the sort of person who never got to play Dracula X, and forgot most of the bland and gutted SNES port, this didn’t bother me. However, it has bothered some, so if you think you’d be the sort who’d be angry at an old sprite, well, you won’t be happy. That aside, this is still a wonderful looking game. I dare say it’s Symphony of the Night caliber. Every character is VERY well animated, and the two leads even have a little hidden animation in their sprites as well.

Pretty nifty if you ask me. The castle itself is rather mundane by now, seeing as there’s only so many ways to make a clock tower level and an underground caverns area, but luckily the portraits aspect of the game is here to fix that. The portrait areas are all rather nice looking, from the quaint European village theme of City of Haze, to the purely chaotic carnival atmosphere of Nation of Fools , or the rolling dunes of Sandy grave, the levels don’t really run the risk of being forgotten. Well, until the second half of the game, anyway. Also of note, the game once again uses the nifty trick of placing 3D buildings in the background that turn slightly as you move across the field, which is nifty, if a bit old hat.

Gameplay :

Okay, here we go. Now, I’ll be the first to admit that despite my nearly two decades of gaming, I still suck at avoiding attacks in numerous genres of games. However, recent Castlevania titles have still managed to be pretty easy, if only through the ability to either power level so that massive attacks won’t hurt, a large collection of healing items, or elemental absorbing equipment. PoR, however, manages to have difficult boss fights, and even difficult areas where even normal monsters can still wreak havoc, despite healing items and level gaining. That was rather refreshing, I think. Obviously anyone can still beat the game with a little effort, so that’ll lead folks to say that it’s easy. Bah. So you made Castlevania 1 your bitch back in the day. Most likely you had to play the game so much that it wasn’t even fun anymore in order to do it. But, enough about that. The game is harder than previous free-roaming ‘vanias. That’s all I’m trying to say.