FIFA 07 Soccer – Fin

Gameplay-wise, FIFA 07 Soccer is solid and a blast to play. It can be frustrating (patience, grasshopper), but rewarding when played correctly. Add in a REAL leagues system that is rewarding in both a singular and communal sense, plus a re-engineered Manager Mode, and you have one stout soccer offering in FIFA 07 Soccer.

Graphics and Audio

You can already guess that FIFA 07 Soccer is not a looker. It’s actually a decent looking game, but the next-gen has swarmed us with beauty, thus making it hard to go back to low-res. But I actually like what EA did with FIFA 07 Soccer. They prioritized the animations and game action, and worried about the prettiness second. This means that the game functions nearly perfectly (no lag, no frame rate issues, and smooth animations), and looks so-so in the process. The visuals lack a bit of pizzazz. You can see the crowd, but they look like those faceless people in The Wall. You can see player shadows, but they’re blurry. The important fact is that you can see what matters in order to make intelligent decisions while playing; a no-nonsense graphical approach.

FIFA games tend to excel in audio due to the excellent play-by-play programming and delivery. The same holds true for FIFA 07 Soccer, as the broadcast delivery is stellar, perfectly tracking the action and coming with an exciting punch. The crowds have been made a bigger part of the game in FIFA 07 Soccer too, as they seem much more into the action. They’ll cheer and jeer depending on the situation, and even kick a few chants when the situation presents itself. And the international soundtrack is excellent too, just as it has been in the last few FIFA SKUs.

The Bottom Line

I’ve been a die-hard Winning Eleven fan for some time now, but my allegiance to Konami’s famed series has taken a hit. FIFA 07 Soccer is the best EA soccer game to date, coming very close to the refinement of the WE series, and even eclipsing it in many areas.

Pick this one up for sure if you are looking for your favorite stars battling it out in a realistic manner. The Interactive Leagues is worth the price of admission, too. You may be a little let down by the graphics, but if you can trudge through those, you’ll be pleasantly surprised at just how solid a game FIFA 07 Soccer is.

FIFA Soccer 07 Review – Xbox

Soccer fans came out of the woodwork for this year’s World Cup. Heck, even U.S. citizens watched the cup, even though the hopeful home team had to take its international medicine.

Much of the new U.S. interest in soccer can be attributed to MLS, but I know this fan of the sport got into it for an entirely different reason: EA’s FIFA titles. I’ve been playing EA FIFA games before I knew that the clock never stops in “football”, so it’s not a surprise that I get excited for each soccer release from the gaming juggernaut. The latest is FIFA 07 Soccer – a current-gen offering that is jam-packed with features many soccerheads have been waiting for.

Let’s see if FIFA ultimate 21 is pitch-worthy with fifa coins or monedas fut 21 ps4

Gameplay

Let’s just clear the air right now: FIFA 07 Soccer for the Xbox is little like the 360 version of the same name that is coming soon to a gaming store near you. The Xbox version is the same game as the PS2 version for the most part, with the Xbox 360 version being an entirely different animal. This is good and potentially bad at the same time. You won’t find any of the nifty, independent ball/player physics as in the Xbox 360 version of FIFA 07 Soccer. But you will find an Interactive Leagues area that is absent from the next-gen version of FIFA 07 Soccer.

The Interactive Leagues could very well be the showpiece of FIFA 07 Soccer, as it takes EA into the uncharted territory that they should have been in a long time ago. Every review I’ve written, up until this one, has said: “Why no online leagues?” We’ll, I finally get a break from that played-out query.

FIFA 07 Soccer features a rich, Interactive Leagues area that allows gamers to play who their favorite clubs are playing for real. The divisions are limited to the French League, the Mexican 1st Division, Bundesliga, and the F.A. Premier League (and the clubs within these divisions), but most of us will be able to find a squad within these elite classes. Every match is ranked, and places the clubs into standings for all to see. A weekly ranking system also exists, along with extras such as podcasts interviews of the better players in a given fixture. It is also possible to schedule matches with rival fixtures to spice things up a bit during the season.

Multiple users across the world can play as the same team, so winning is a collective event of sorts. When a real team plays a match, said match will be available online for two days prior in order for results to be tabulated. It is possible to play the same match over and over in hopes of increasing your club’s chances of finishing high. Each win is registered as a vote, with the team showing the most votes after the play window closes being awarded three points in the overall standings.

There are other modes besides the Interactive Leagues, but nothing new. There’s the Manager Mode, which is sporting a new player progression system and new simulation system. There’s a tourney mode and a quick play mode, plus normal Live play if you so desire. A long list of challenges is present in FIFA 07 Soccer too, which are tied into the different game modes. These challenges are like offline Achievements in a way, rewarding gamers with points for accomplishing specific goals.

FIFA Street PS3 Review

FIFA Street is a welcome addition to this popular footballing franchise. EA Sports has the habit of releasing multiple football games in a short space of time. With the Euro competion and another instalment of FIFA this seems very likely. Now FIFA street takes the game to the streets with a significant resemblance to the FIFA Ultimate Team franchise (source https://www.ejuegosdefutbol.com) . However, I have to admit that the game is a lot of fun but in a very arcade fashion.

Now the presentatipn is a let down compared to FIFA games. You get a wide variety of places that you can play in parks, gyms and car parks etc… The environments are polished, but not on the same level as the football games. The smaller environments allow less passing. You get to play with fewer players eg. 5 a side or 2 a side etc… So the game has much more of an arcade feel to it and based a lot less on strategy. Much of the same FIFA technology is used and in many respects it plays very similar to the franchise.

Most of the traditional modes are there like world tour or you can play a quick match or tournament. In world tour you need to first win a few tournaments before you can play in the more advanced competitions. There is also the familiar online play where you can find suitanle opponents to play online using your skill level. The skill that was involved in the tradional game for passing, lobs and shooting is no longer there. It is much more about short range efforts dribbling and shooting.

Some really interesting modes the following. Futsal is the tradional street football that is recognized. It includes fouls. Panna is the mode that bbasically recognizes the flair of an individual. You earn extra points for doing tricks and scoring before your opponent. Last Man standing is a really interesting mode. You lose a play every time you score a goal. It becomes real fun once both teams have been significantly reduced.

FIFA street is not about strategy like in the traditional football games. It is about playing a rewarding arcade style of football that will satisfy you.

 

Revival : FIFA World Cup Review

Revival : for the third time in a year, Electronic Arts has released a soccer title for Nintendo 64. Unlike American football, baseball, and basketball, soccer is a sport that enjoys rabid worldwide popularity.

EA knows that it is crucial for international sales that it deliver a killer N64 simulation of the world’s most popular sport. And with World Cup 98, it has finally succeeded.

Note : for fifa 20 chronicles follow sites like futboltecnic

World Cup 98 is essentially an improved version of FIFA

Road to World Cup (not to be confused with the grossly disappointing FIFA 64).

With the real- life World Cup competition in full swing, EA has wisely chosen to refine and re-publish the already excellent Road to World Cup.

World Cup 98 takes the same essential elements of its predecessor and modifies them to reflect the specifics of the competition in France. The game thus contains the official World Cup license, the necessary team licenses, and authentic French stadiums.

In an unfortunate oversight, there is no opportunity to riot. Perhaps EA will include English hooligans in the sequel.

World Cup 98 maintains the striking medium-resolutiongraphics of its predecessor. In terms of clarity, the game falls short of high-res games like All-Star Baseball ’99, but is far superior to low-resolution blurball titles like FIFA 64 and In The Zone 98.

While the medium-resolution visuals are crisp, they come at some gameplay cost. While World Cup 98 plays smoother and faster than earlier EA soccer entries, the game nevertheless displays a sometimes choppy frame rate. It never seriously affects gameplay, but it does hinder the visual flow of the action.

EA has added a number of excellent player animations in World Cup 98.

As with all EA Sports titles, the emphasis in here is upon realism. These players jog, run, jump, and fall with outstanding motion-captured movement. There are some great cinematic scenes that punctuate the ongoing action. EA is arguably the best in the business at motion captured animation, and World Cup 98 does not disappoint.

The default camera angle is functional, though somewhat removed from the action. Simulations of large-field sports like soccer face an unavoidable challenge: although gamers need to see enough of the field for broad strategic decisions, we also want to feel close to the action. Konami accomplished this feat in International Superstar Soccer; I’m not sure EA is as effective in World Cup 98. Some of the wonderful medium-resolution

player detail is simply lost if it seems like I’m watching the action from the Goodyear Blimp. But the camera problem in World Cup 98 is not severe; it is possible to adjust the camera angles to suit one’s tastes.

 

 

FIFA 19 Review

Soccer fans came out of the woodwork for this year’s World Cup. Heck, even U.S. citizens watched the cup, even though the hopeful home team had to take its international medicine.

Much of the new U.S. interest in soccer can be attributed to MLS, but I know this fan of the sport got into it for an entirely different reason: EA’s FIFA titles. I’ve been playing EA FIFA games before I knew that the clock never stops in “football”, so it’s not a surprise that I get excited for each soccer release from the gaming juggernaut. The latest is FIFA 19 – a current-gen offering that is jam-packed with features many soccerheads have been waiting for.

Let’s see if FIFA 19 is pitch-worthy…

Gameplay of FIFA 19

Let’s just clear the air right now : FIFA 19 for the Xbox is little like the 360 version of the same name that is coming soon to a gaming store near you. The Xbox version is the same game as the PS3 version for the most part, with the Xbox 360 version being an entirely different animal. This is good and potentially bad at the same time. You won’t find any of the nifty, independent ball/player physics as in the Xbox 360 version of FIFA 19. But you will find an Interactive Leagues area that is absent from the next-gen version of FUT 19.

The Interactive Leagues could very well be the showpiece of FIFA 19, as it takes EA into the uncharted territory that they should have been in a long time ago. Every review I’ve written, up until this one, has said: “Why no online leagues ?” We’ll, I finally get a break from that played-out query.

FIFA 19 features a rich, Interactive Leagues area that allows gamers to play who their favorite clubs are playing for real. The divisions are limited to the French League, the Mexican 1st Division, Bundesliga, and the F.A. Premier League (and the clubs within these divisions), but most of us will be able to find a squad within these elite classes. Every match is ranked, and places the clubs into standings for all to see. A market of transferts exist : you can buy players with fifa coins; but you nedd a lot of coins to buy stars like Ronaldo, Messi or Suarez… It’s the reason of the existence of a sub-market of fifa coins, in all the FIFA’ leagues : for exemple for Spanish syou can buy  “monedas fut 19 baratas” etc.

A weekly ranking system also exists, along with extras such as podcasts interviews of the better players in a given fixture. It is also possible to schedule matches with rival fixtures to spice things up a bit during the season.

Multiple users across the world can play as the same team, so winning is a collective event of sorts. When a real team plays a match, said match will be available online for two days prior in order for results to be tabulated. It is possible to play the same match over and over in hopes of increasing your club’s chances of finishing high. Each win is registered as a vote, with the team showing the most votes after the play window closes being awarded three points in the overall standings.

There are other modes besides the Interactive Leagues, but nothing new. There’s the Manager Mode, which is sporting a new player progression system and new simulation system (see the demo of FIFA 18 : https://www.youtube.com/watch?v=-m7PS7boZAU ) . There’s a tourney mode and a quick play mode, plus normal Live play if you so desire. A long list of challenges is present in FIFA 19, which are tied into the different game modes. These challenges are like offline Achievements in a way, rewarding gamers with points for accomplishing specific goals.

On the gameplay front, FIFA 19 comes equipped to score new legions of fans. Sure, it’s not sporting the fancy ball physics of the Xbox 360 version, but the ball physics have been reworked a bit here as well. Although not independent of the handler, the ball physics are much more realistic in FIFA 07 Soccer. You’ll notice the ball curve more under a hard shot, hit the pitch and spin naturally into space, and generally act more “lively” when not being controlled.

The shooting mechanic has been revamped as well, taking player context and skill into effect. Having Henry blast one is a good thing, but not if he is well marked. Player skill will rarely outdo an open shot and one with momentum towards the goal. The power gauge is also more sensitive this time around, which means it takes a fair amount of skill to get one on net and not over-hit it. I’m not sure if the new system is more or less realistic (as the pros make it looks easy), but it will definitely take more patience to master shots in FIFA 19.

The passing dynamic needed work last year, and it has received the necessary attention in FIFA 19 Soccer. Holding in the pass button will now accurately send a ball toward a teammate, instead of weakly dribbling the pill in every instance. You no longer have to lob a ball to get it on a player’s foot, as the ground pass is now formidable (and more believable). Lofted balls come with reticles that mark where the rock will land, which is quite useful as you can use your left stick to jostle with a defender. Setting up just fore of the reticle and pushing your opponent back away from the incoming ball is now a valid technique, and one that makes any airborne situation more strategic.

Even set plays have been reworked in FIFA 19, allowing top or back spin on the ball to be set in an analog fashion.

FIFA 18 Review for Xbox 360 – end

Not only are Friends List leagues and tournaments possible in FUT18, but you can also represent your part of the world in the EA Sports Interactive Leagues mode that debuted in the regular Xbox version of FIFA 17.

FIFA 18 Tournament mode on xbox

EA Sports has also carried over its Be-a-Pro mode from Madden which allows players to lock into a single role for an entire match. And, stop the presses, Be a Pro will soon support five-on-five human action online, which is abnormal for an EA Sports title. We ’re not sure why the decision was made to release this upgrade via DLC after the gameÂ’s release, but we applaud the decision to even try such a thing. Even the video upload feature seen in everything from sci-fi shooters to racing games has been added to FIFA 18, which allows highlight reels to be created from the myriad game modes, and uploaded to an EA-hosted website. A new Tournament mode (over fifty authentic tourneys) and the same comprehensive manager mode as in recent FIFA titles rounds out the true definition of robustness in video game form.

The area of the next-gen FIFA franchise that unarguably needed the most attention was player control. Independent player and ball physics was a bold step in FIFA 17, but one that resulted in a bit of incongruity between user inputs and character actions. Much of the jumpiness from animation-to-animation has been rectified in FIFA 18, even though additional moves and animations have been added. An entire linkable skill move set is now in place for the advanced player that doesnÂ’t mind using the analog controls in a fighting-game like fashion. A left trigger modifier allows the left and right analog sticks to work similar to Fight Night punches, pulling off everything from step-overs to rainbow kicks. This new system is still a bit clunky though, as it muddies up the animation transitions once again, but thereÂ’s some real promise here when the system is combined with independent ball physics moments (similar to the result of NHL 18’s new Skill Stick system).

Animations and player control in FIFA 18

It seemed fitting for Electronic Arts to clean up the shooting dynamic while they were tweaking the player control. FIFA 18 features a ball striking system more advanced than pretty much any other sport out there, taking into account player balance and speed, the height and bounce of the ball and the actual ranking of the character taking the kick. EA also paid particular attention to the fact that shots taken further out need more effort than those shot at close range, so the shooting gauge was re-mapped to reflect this. The gauge still seems a bit too sensitive for our tastes (even the shortest of button holds tends to create an 80%+ power shot) and could use some finer tuning. We do however love the new shot aiming system and the ability to set it to Assisted (shooting at left, right or center of the net), Semi-Assisted (the CPU computes the best quadrant for shot success) and Manual (player shoots exactly where you aim).

EA is finally taking a ‘nothing ventured, nothing gained’ attitude with their sports franchises, and it appears to be working. The gaming juggernaut is slowly building allegiances with the harder-core gamers that have been dogging the company for not stepping up as of late, which, in the long run, simply means better games for all of us. FIFA 18 is the embodiment of EA’s new attitude toward their SKUÂ’s quality and substance.

While this current FIFA is solid, EA still needs to put its best cleat forward and utilize this latest SKU as a stepping stone toward soccer game nirvana. FUT 18 is, however, an authoritative crossover step in the right direction.

FIFA 18 Review for Xbox 360

It’s hard to believe that EA’s FIFA franchise has been around since 1993. We’re talking grunge era folks; plaid flannels, the Gulf War, and not even an outside chance that Team U.S.A. would be a World Cup contender…or even be in the big dance for that matter.

FIFA 18 quality game

Things have changed a great deal from the early 90’s, both in the video game world and in the way that U.S. citizens embrace soccer. Systems are hundreds of dollars this day and age and rival many desktops in power, and many U.S. gamers are actually more excited for E.A.’s next-gen football that is NOT endorsed by Mr. Madden. But regardless of the console’s power or a country’s view on soccer, EA Sports has been there with a FIFA title for fifteen straight years.

FIFA coins and monedas fut 18

The one thing that no soccer fan has to worry about in FIFA 18, and has never had to worry about in an EA soccer game, is licensing. This title simply has more sports licensing than anything that has come before it, as it seems to have players and teams than there are people in Redwood City. While a pro hockey or college football game may have a few hundred teams and a few thousand players, FIFA 18 comes equipped with 576 licensed teams within thirty sanctioned leagues and a total of fifteen thousand players (we feel sorry for the EA interns assigned to FIFA 18’s data entry). And if you get fifa coins you can buy players in sub-market to gold-farmers like here for 50 000 fifa coins or for Spanish players for monedas fut 18

Having some obscure player or team in a professional sports game is only the be-all-end for sim junkies and those that simply must play with their hometown favorites or in the market place to change players (or buying fifa 18 coins). The rest of us non-club managers and casual soccer fans need serious substance to go along with the experience; that is, the title has to have a feature set at least around the status quo for a 2017 sports title. It did take EA two Xbox 360 iterations to finally figure this out, but they seem to have caught up nicely with the current trends in sports video gaming. We’re talking about online leagues of course, first and foremost anyways.

Pretty much, if it is soccer –related and it’s on this planet, it’s in FIFA 18. That’s authenticity taken to its apogee. Better-than-average facial and body maps (players still look greasy though), stellar animation sets and realistic pitches help to make FIFA Soccer 08 feel more authentic too. Bottom line: If we had separate scoring for “Licensing and Authenticity” wed give FUT 18 a ten, and probably petition to have the maximum score changed to eleven.

Title number 18 –FIFA 18– is EA’s most complete soccer title to date. On paper, FIFA 18 is packed with the features that soccer players expected in the previous two FIFA next-gen titles, but EA was unable to completely deliver. We’re talking about online leagues, advanced ball striking physics and analog stick player maneuvers that are both signature and free-form at the same time. But as we all know, video soccer games are played on pitches and EA’s and not on a legal pad, and EA has built up somewhat of a reputation as a “paper champion”. To their credit, EA has put out some of the finer sports games ever with the latest versions of the NHL and NFL franchises, so there are some seriously high hopes for FIFA 18, especially after perusing its feature sheet.

to follow…

Madden 64 Review


Ever since I posted an editorial at this site about Madden vs QBC ’98,
I have been getting a lot of email about the subject. Well now I think
it is time to give my opinion of the game. I have been playing Madden
not stop since the day it was released and a kid in the apartment next
to me bought QBC ’98 so I know which is the better game…Madden 64.

Graphics Madden (4.6/5.0)

My room mate owns the Saturn version of Madden and I must say its
quite and improvement to have polygon models present in the game.
The animation is very well done and 100x better than QBC. My
favorite thing is to see receivers actually stick out their hands
to catch the ball. The stadiums are also very well done. It looks like
EA learned something from FIFA game because the field scrolling is
very smooth and a great improvement.

Sound (4.0/5.0)

Now I did have some problems with the sound. After listening to
the Saturn version I kind of wish that Pat Summerall said more
stuff after the plays. At least say the down and how many yards
to go so that I don’t have to look for it. Some of the crowd noises
are very strange and sound like noise makers from a New Years Eve
party. I also wish the crowd would chant something else besides D-Fence.

Gameplay Madden (5.0/5.0)

This is why Madden is the preferred football game this year over
QBC ’98. The artificial intelligence is awesome. Every time I
though I had found a money play, the computer began stopping the
play regularly. I also don’t understand how people say it is impossible
to run in Madden. I just played week 10 of my season on pro difficulty and
Curtis Martin ran for 150 yards on 30 carries. Yes you can only break
a long run once in a while but that’s what makes the game real. The
only problem I had with the AI is that the computer tends to pass
way more than they run which makes life easy for me because I just
drop into a Nickel Man with that great Foxboro secondary.

Extras Madden (+0.1)

Madden has lots of extras that will keep you playing this game
long after you beat a season. First of all its got three difficulty
levels and let me just say that Madden mode is hard. It’s got
Fantasy Drafts and custom leagues where you can play with
the greatest teams of all time in one league. Very cool.

Overall Madden (4.6/5.0)

I am really starting to like my N64 as a sports machine. I now have
ISS64 and Madden 64 to keep me happy. If only Ken Griffey had come
out then I would have been in heaven. If your one of those people who
reviewed QBC over Madden (Next-Gen, N64.com) then your not a football
fan. Graphics can only go so far, in the end all us sports addicts want
is to play the game. EA Sports definitely lived up to their slogan “It’s
in the game” because I have never played a football game as real as
Madden 64. Acclaim you have a lot of work to do because next year
Madden WILL have the NFL license.