FIFA 18 Review for Xbox 360 – end

Not only are Friends List leagues and tournaments possible in FUT18, but you can also represent your part of the world in the EA Sports Interactive Leagues mode that debuted in the regular Xbox version of FIFA 17.

FIFA 18 Tournament mode on xbox

EA Sports has also carried over its Be-a-Pro mode from Madden which allows players to lock into a single role for an entire match. And, stop the presses, Be a Pro will soon support five-on-five human action online, which is abnormal for an EA Sports title. We ’re not sure why the decision was made to release this upgrade via DLC after the gameÂ’s release, but we applaud the decision to even try such a thing. Even the video upload feature seen in everything from sci-fi shooters to racing games has been added to FIFA 18, which allows highlight reels to be created from the myriad game modes, and uploaded to an EA-hosted website. A new Tournament mode (over fifty authentic tourneys) and the same comprehensive manager mode as in recent FIFA titles rounds out the true definition of robustness in video game form.

The area of the next-gen FIFA franchise that unarguably needed the most attention was player control. Independent player and ball physics was a bold step in FIFA 17, but one that resulted in a bit of incongruity between user inputs and character actions. Much of the jumpiness from animation-to-animation has been rectified in FIFA 18, even though additional moves and animations have been added. An entire linkable skill move set is now in place for the advanced player that doesnÂ’t mind using the analog controls in a fighting-game like fashion. A left trigger modifier allows the left and right analog sticks to work similar to Fight Night punches, pulling off everything from step-overs to rainbow kicks. This new system is still a bit clunky though, as it muddies up the animation transitions once again, but thereÂ’s some real promise here when the system is combined with independent ball physics moments (similar to the result of NHL 18’s new Skill Stick system).

Animations and player control in FIFA 18

It seemed fitting for Electronic Arts to clean up the shooting dynamic while they were tweaking the player control. FIFA 18 features a ball striking system more advanced than pretty much any other sport out there, taking into account player balance and speed, the height and bounce of the ball and the actual ranking of the character taking the kick. EA also paid particular attention to the fact that shots taken further out need more effort than those shot at close range, so the shooting gauge was re-mapped to reflect this. The gauge still seems a bit too sensitive for our tastes (even the shortest of button holds tends to create an 80%+ power shot) and could use some finer tuning. We do however love the new shot aiming system and the ability to set it to Assisted (shooting at left, right or center of the net), Semi-Assisted (the CPU computes the best quadrant for shot success) and Manual (player shoots exactly where you aim).

EA is finally taking a ‘nothing ventured, nothing gained’ attitude with their sports franchises, and it appears to be working. The gaming juggernaut is slowly building allegiances with the harder-core gamers that have been dogging the company for not stepping up as of late, which, in the long run, simply means better games for all of us. FIFA 18 is the embodiment of EA’s new attitude toward their SKUÂ’s quality and substance.

While this current FIFA is solid, EA still needs to put its best cleat forward and utilize this latest SKU as a stepping stone toward soccer game nirvana. FUT 18 is, however, an authoritative crossover step in the right direction.

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FIFA 18 Review for Xbox 360

It’s hard to believe that EA’s FIFA franchise has been around since 1993. We’re talking grunge era folks; plaid flannels, the Gulf War, and not even an outside chance that Team U.S.A. would be a World Cup contender…or even be in the big dance for that matter.

FIFA 18 quality game

Things have changed a great deal from the early 90’s, both in the video game world and in the way that U.S. citizens embrace soccer. Systems are hundreds of dollars this day and age and rival many desktops in power, and many U.S. gamers are actually more excited for E.A.’s next-gen football that is NOT endorsed by Mr. Madden. But regardless of the console’s power or a country’s view on soccer, EA Sports has been there with a FIFA title for fifteen straight years.

FIFA coins and monedas fut 18

The one thing that no soccer fan has to worry about in FIFA 18, and has never had to worry about in an EA soccer game, is licensing. This title simply has more sports licensing than anything that has come before it, as it seems to have players and teams than there are people in Redwood City. While a pro hockey or college football game may have a few hundred teams and a few thousand players, FIFA 18 comes equipped with 576 licensed teams within thirty sanctioned leagues and a total of fifteen thousand players (we feel sorry for the EA interns assigned to FIFA 18’s data entry). And if you get fifa coins you can buy players in sub-market to gold-farmers like here for 50 000 fifa coins or for Spanish players for monedas fut 18

Having some obscure player or team in a professional sports game is only the be-all-end for sim junkies and those that simply must play with their hometown favorites or in the market place to change players (or buying fifa 18 coins). The rest of us non-club managers and casual soccer fans need serious substance to go along with the experience; that is, the title has to have a feature set at least around the status quo for a 2017 sports title. It did take EA two Xbox 360 iterations to finally figure this out, but they seem to have caught up nicely with the current trends in sports video gaming. We’re talking about online leagues of course, first and foremost anyways.

Pretty much, if it is soccer –related and it’s on this planet, it’s in FIFA 18. That’s authenticity taken to its apogee. Better-than-average facial and body maps (players still look greasy though), stellar animation sets and realistic pitches help to make FIFA Soccer 08 feel more authentic too. Bottom line: If we had separate scoring for “Licensing and Authenticity” wed give FUT 18 a ten, and probably petition to have the maximum score changed to eleven.

Title number 18 –FIFA 18– is EA’s most complete soccer title to date. On paper, FIFA 18 is packed with the features that soccer players expected in the previous two FIFA next-gen titles, but EA was unable to completely deliver. We’re talking about online leagues, advanced ball striking physics and analog stick player maneuvers that are both signature and free-form at the same time. But as we all know, video soccer games are played on pitches and EA’s and not on a legal pad, and EA has built up somewhat of a reputation as a “paper champion”. To their credit, EA has put out some of the finer sports games ever with the latest versions of the NHL and NFL franchises, so there are some seriously high hopes for FIFA 18, especially after perusing its feature sheet.

to follow…

Madden 64 Review


Ever since I posted an editorial at this site about Madden vs QBC ’98,
I have been getting a lot of email about the subject. Well now I think
it is time to give my opinion of the game. I have been playing Madden
not stop since the day it was released and a kid in the apartment next
to me bought QBC ’98 so I know which is the better game…Madden 64.

Graphics Madden (4.6/5.0)

My room mate owns the Saturn version of Madden and I must say its
quite and improvement to have polygon models present in the game.
The animation is very well done and 100x better than QBC. My
favorite thing is to see receivers actually stick out their hands
to catch the ball. The stadiums are also very well done. It looks like
EA learned something from FIFA game because the field scrolling is
very smooth and a great improvement.

Sound (4.0/5.0)

Now I did have some problems with the sound. After listening to
the Saturn version I kind of wish that Pat Summerall said more
stuff after the plays. At least say the down and how many yards
to go so that I don’t have to look for it. Some of the crowd noises
are very strange and sound like noise makers from a New Years Eve
party. I also wish the crowd would chant something else besides D-Fence.

Gameplay Madden (5.0/5.0)

This is why Madden is the preferred football game this year over
QBC ’98. The artificial intelligence is awesome. Every time I
though I had found a money play, the computer began stopping the
play regularly. I also don’t understand how people say it is impossible
to run in Madden. I just played week 10 of my season on pro difficulty and
Curtis Martin ran for 150 yards on 30 carries. Yes you can only break
a long run once in a while but that’s what makes the game real. The
only problem I had with the AI is that the computer tends to pass
way more than they run which makes life easy for me because I just
drop into a Nickel Man with that great Foxboro secondary.

Extras Madden (+0.1)

Madden has lots of extras that will keep you playing this game
long after you beat a season. First of all its got three difficulty
levels and let me just say that Madden mode is hard. It’s got
Fantasy Drafts and custom leagues where you can play with
the greatest teams of all time in one league. Very cool.

Overall Madden (4.6/5.0)

I am really starting to like my N64 as a sports machine. I now have
ISS64 and Madden 64 to keep me happy. If only Ken Griffey had come
out then I would have been in heaven. If your one of those people who
reviewed QBC over Madden (Next-Gen, N64.com) then your not a football
fan. Graphics can only go so far, in the end all us sports addicts want
is to play the game. EA Sports definitely lived up to their slogan “It’s
in the game” because I have never played a football game as real as
Madden 64. Acclaim you have a lot of work to do because next year
Madden WILL have the NFL license.