FIFA 18 Review for Xbox 360 – end

Not only are Friends List leagues and tournaments possible in FUT18, but you can also represent your part of the world in the EA Sports Interactive Leagues mode that debuted in the regular Xbox version of FIFA 17.

FIFA 18 Tournament mode on xbox

EA Sports has also carried over its Be-a-Pro mode from Madden which allows players to lock into a single role for an entire match. And, stop the presses, Be a Pro will soon support five-on-five human action online, which is abnormal for an EA Sports title. We ’re not sure why the decision was made to release this upgrade via DLC after the gameÂ’s release, but we applaud the decision to even try such a thing. Even the video upload feature seen in everything from sci-fi shooters to racing games has been added to FIFA 18, which allows highlight reels to be created from the myriad game modes, and uploaded to an EA-hosted website. A new Tournament mode (over fifty authentic tourneys) and the same comprehensive manager mode as in recent FIFA titles rounds out the true definition of robustness in video game form.

The area of the next-gen FIFA franchise that unarguably needed the most attention was player control. Independent player and ball physics was a bold step in FIFA 17, but one that resulted in a bit of incongruity between user inputs and character actions. Much of the jumpiness from animation-to-animation has been rectified in FIFA 18, even though additional moves and animations have been added. An entire linkable skill move set is now in place for the advanced player that doesnÂ’t mind using the analog controls in a fighting-game like fashion. A left trigger modifier allows the left and right analog sticks to work similar to Fight Night punches, pulling off everything from step-overs to rainbow kicks. This new system is still a bit clunky though, as it muddies up the animation transitions once again, but thereÂ’s some real promise here when the system is combined with independent ball physics moments (similar to the result of NHL 18’s new Skill Stick system).

Animations and player control in FIFA 18

It seemed fitting for Electronic Arts to clean up the shooting dynamic while they were tweaking the player control. FIFA 18 features a ball striking system more advanced than pretty much any other sport out there, taking into account player balance and speed, the height and bounce of the ball and the actual ranking of the character taking the kick. EA also paid particular attention to the fact that shots taken further out need more effort than those shot at close range, so the shooting gauge was re-mapped to reflect this. The gauge still seems a bit too sensitive for our tastes (even the shortest of button holds tends to create an 80%+ power shot) and could use some finer tuning. We do however love the new shot aiming system and the ability to set it to Assisted (shooting at left, right or center of the net), Semi-Assisted (the CPU computes the best quadrant for shot success) and Manual (player shoots exactly where you aim).

EA is finally taking a ‘nothing ventured, nothing gained’ attitude with their sports franchises, and it appears to be working. The gaming juggernaut is slowly building allegiances with the harder-core gamers that have been dogging the company for not stepping up as of late, which, in the long run, simply means better games for all of us. FIFA 18 is the embodiment of EA’s new attitude toward their SKUÂ’s quality and substance.

While this current FIFA is solid, EA still needs to put its best cleat forward and utilize this latest SKU as a stepping stone toward soccer game nirvana. FUT 18 is, however, an authoritative crossover step in the right direction.


FIFA 18 Review for Xbox 360

It’s hard to believe that EA’s FIFA franchise has been around since 1993. We’re talking grunge era folks; plaid flannels, the Gulf War, and not even an outside chance that Team U.S.A. would be a World Cup contender…or even be in the big dance for that matter.

FIFA 18 quality game

Things have changed a great deal from the early 90’s, both in the video game world and in the way that U.S. citizens embrace soccer. Systems are hundreds of dollars this day and age and rival many desktops in power, and many U.S. gamers are actually more excited for E.A.’s next-gen football that is NOT endorsed by Mr. Madden. But regardless of the console’s power or a country’s view on soccer, EA Sports has been there with a FIFA title for fifteen straight years.

FIFA coins and monedas fut 18

The one thing that no soccer fan has to worry about in FIFA 18, and has never had to worry about in an EA soccer game, is licensing. This title simply has more sports licensing than anything that has come before it, as it seems to have players and teams than there are people in Redwood City. While a pro hockey or college football game may have a few hundred teams and a few thousand players, FIFA 18 comes equipped with 576 licensed teams within thirty sanctioned leagues and a total of fifteen thousand players (we feel sorry for the EA interns assigned to FIFA 18’s data entry). And if you get fifa coins you can buy players in sub-market to gold-farmers like here for 50 000 fifa coins or for Spanish players for monedas fut 18

Having some obscure player or team in a professional sports game is only the be-all-end for sim junkies and those that simply must play with their hometown favorites or in the market place to change players (or buying fifa 18 coins). The rest of us non-club managers and casual soccer fans need serious substance to go along with the experience; that is, the title has to have a feature set at least around the status quo for a 2017 sports title. It did take EA two Xbox 360 iterations to finally figure this out, but they seem to have caught up nicely with the current trends in sports video gaming. We’re talking about online leagues of course, first and foremost anyways.

Pretty much, if it is soccer –related and it’s on this planet, it’s in FIFA 18. That’s authenticity taken to its apogee. Better-than-average facial and body maps (players still look greasy though), stellar animation sets and realistic pitches help to make FIFA Soccer 08 feel more authentic too. Bottom line: If we had separate scoring for “Licensing and Authenticity” wed give FUT 18 a ten, and probably petition to have the maximum score changed to eleven.

Title number 18 –FIFA 18– is EA’s most complete soccer title to date. On paper, FIFA 18 is packed with the features that soccer players expected in the previous two FIFA next-gen titles, but EA was unable to completely deliver. We’re talking about online leagues, advanced ball striking physics and analog stick player maneuvers that are both signature and free-form at the same time. But as we all know, video soccer games are played on pitches and EA’s and not on a legal pad, and EA has built up somewhat of a reputation as a “paper champion”. To their credit, EA has put out some of the finer sports games ever with the latest versions of the NHL and NFL franchises, so there are some seriously high hopes for FIFA 18, especially after perusing its feature sheet.

to follow…

Mortal Kombat Gold review

Now don’t get me wrong, I love MK, I’ve been playin it since
the first MK, but what were they thinkin’ when they were
thinking up MK Gold, we have ever seen Tekken 3 ?

Graphics Mortal Kombat :

10, now this is the only part of the review that is
going to get a high score, 3,000 polygons a character? Thats
good, but heck it’s a DC game right? But with all the bugs
(i. e. vertexes, cage-goro,and dozens and dozens more) they
game just sux,and reduces the gameplay.

Sound : 6, same thing from MK4, except with the new
characters, there are sounds from MK2, and 3, not a whoop here.

Gameplay Mortal Kombat : OK, 5 old characters,and 2 old backrounds, first
off, I was unbeleivably disapointed in the fact that there
was nothing new to the olf characters, the fatalities,moves
and such,are the same,they even look worst they the previous
MK’s, take Barakas “Lift” fatatilty increddibly lame. And
Milleena’s fatalities are just reiko rip off’s . And with the
wide variety of bugs, this game is never fun.

Overall.Mortal Kombat.

there is only one good point to this game…. and
that is… oh wait sorry, I just saw a Final Fantasy 8
commercial, the are NO good pointes to this game. If you have
MK4, on ANY home system (that includes he better gameboy
version) then do not get this game….. I had the honor of
having the first used DC game in a store where I live,yep
that was MKG.

Rent or buy ? NEITHER !
Yes I was very dissapointed in this game, by pass this when
you see it on Blockbuster video DC shelf’s.

Overall: 3 out of 10

Madden 64 Review

Ever since I posted an editorial at this site about Madden vs QBC ’98,
I have been getting a lot of email about the subject. Well now I think
it is time to give my opinion of the game. I have been playing Madden
not stop since the day it was released and a kid in the apartment next
to me bought QBC ’98 so I know which is the better game…Madden 64.

Graphics Madden (4.6/5.0)

My room mate owns the Saturn version of Madden and I must say its
quite and improvement to have polygon models present in the game.
The animation is very well done and 100x better than QBC. My
favorite thing is to see receivers actually stick out their hands
to catch the ball. The stadiums are also very well done. It looks like
EA learned something from FIFA game because the field scrolling is
very smooth and a great improvement.

Sound (4.0/5.0)

Now I did have some problems with the sound. After listening to
the Saturn version I kind of wish that Pat Summerall said more
stuff after the plays. At least say the down and how many yards
to go so that I don’t have to look for it. Some of the crowd noises
are very strange and sound like noise makers from a New Years Eve
party. I also wish the crowd would chant something else besides D-Fence.

Gameplay Madden (5.0/5.0)

This is why Madden is the preferred football game this year over
QBC ’98. The artificial intelligence is awesome. Every time I
though I had found a money play, the computer began stopping the
play regularly. I also don’t understand how people say it is impossible
to run in Madden. I just played week 10 of my season on pro difficulty and
Curtis Martin ran for 150 yards on 30 carries. Yes you can only break
a long run once in a while but that’s what makes the game real. The
only problem I had with the AI is that the computer tends to pass
way more than they run which makes life easy for me because I just
drop into a Nickel Man with that great Foxboro secondary.

Extras Madden (+0.1)

Madden has lots of extras that will keep you playing this game
long after you beat a season. First of all its got three difficulty
levels and let me just say that Madden mode is hard. It’s got
Fantasy Drafts and custom leagues where you can play with
the greatest teams of all time in one league. Very cool.

Overall Madden (4.6/5.0)

I am really starting to like my N64 as a sports machine. I now have
ISS64 and Madden 64 to keep me happy. If only Ken Griffey had come
out then I would have been in heaven. If your one of those people who
reviewed QBC over Madden (Next-Gen, then your not a football
fan. Graphics can only go so far, in the end all us sports addicts want
is to play the game. EA Sports definitely lived up to their slogan “It’s
in the game” because I have never played a football game as real as
Madden 64. Acclaim you have a lot of work to do because next year
Madden WILL have the NFL license.

Star Wars : Shadows of the Empire Review 2

star 2


In just about every game there’s one section that people seem to know about already before reading a review. In Mario 64 it was the graphics, in Wave race 64 it was the 3D generated waves and real physics, and in SOTE it’s the sound. 

Somehow Lucasarts has managed to cram MOVIE STYLE SOUND onto a cart. Don’t ask me how they did it, but they did……and man does it sound good. I swear to you that a few times when I was playing the game, I seriously thought I was listening to a Star Wars movie. It’s that good. No wait….it’s not good…’s INCREDIBLE.

The Sound effects are good too. There’s not much to be said about the typical blaster sounds, but if you listen closely enough you can hear the Storm Troopers shout, ambient sound effects (such as water gurgling), and the wizz of Tie Fighters as they fly by your ship with a roaring sound.

Great stuff, I couldn’t ask for anything more. 


For the most part, the flying levels in this game have GREAT control and GREAT gameplay. They make it a pleasure to fire the game up, grab your controller, and blast away. The 3D Doom style parts are another matter however. The autoaim feature should have been seriously improved my Lucasarts before this game was released. Sometimes you can see the enemies in the distance but when you fire at them, the autoaim ignores you and goes to get itself a beer. You are stuck trying to manually press the Z button and aim while firing, something that is not easy nor fun may I tell you. 

Some people knock the control of Dash because he can’t turn in mid-air. Well that’s called realism people. Why don’t we all try leaping off the top of our houses and see if we can turn and fall in the window before splattering onto the ground. Can it be done?!? Of course not. I agree that it would have been nice to throw the realism factor out the window for this game (I mean how real is fighting TIE FIGHTERS in a spaceship?) but Lucasarts didn’t it, so….we have to live with it. Dash moves like a human, he doesn’t stop dead when you let go of the control stick, and he doesn’t change direction in mid-air. Enough said.


Well, we have a game that is great….but it isn’t incredible. Maybe if it had been released before the likes of Mario 64 and Wave race 64, we could all give it a perfect score, but it wasn’t……so I guess that’s life. For the most part, the challenge points to collect for secret prizes, the extending storyline over the different difficulty levels, and the overall fun factor of the game will keep you coming back for more. The flying/shooting levels are great fun, while the Doom style levels are long and intricate but on a few occasions…..drag.

Perhaps my favorite level is the Imperial Sewers, with the great ambient sound effects, the incredible underwater graphics, and the level design all combine to make a the atmosphere of that particular level very realistic.

So let’s give a rundown of each category and then an overall score.

GRAPHICS – 8.5/10

SOUND – 10/10


OVERALL – 9/10

Star Wars : Shadows of the Empire Review

Old game. But there’s been quite a few mixed reviews for SOTE (Shadows Of The Empire) and I thought I’d try and clear a few things up by writing this review. Hope you enjoy it.



Ahh yes, the eye-candy. We all love it, whether we admit it or not, graphics are one of the most important elements of any game. Wave Race 64 has some of the best, Mario 64 has some of (if not the best), and now SOTE steps in to take a shot at creating new killer graphics for display on the “3D Powerhouse”….the N64. Did it make the leap that Wave Race and Mario did ? No. But that doesn’t make it bad. You see we’ve been spoiled by the graphics of some of the games available and now are standards are so high that we’re BOUND to be disappointed.

Anyway, let’s start with the negative side of SOTE’s graphics. Perhaps the worst and most noticeable flaw is the fogging in the Doom style levels. It’s just too damn close to the action and gets annoying after awhile. I guess it’s there to keep the framerate silky smooth, but I mean most of the enemies aren’t THAT detailed, and the architecture isn’t THAT sophisticated, so why does the fogging have to be THAT close?!? In some of the darker levels, you could just look ahead and the fog would light the way for you in front. It would show the enemies clearly in the fog so you could shoot them, and perhaps hide some doors or ramps until the last second when you’ve almost walked by them. 

Also, I have a complaint about the darkness in a few spots. Obviously in some levels you have to have dark rooms and corridors, but the lengths that LucasArts went to in a few spots are just unbelievable. They made it pitch black in some corridors. PITCH black. If the corridor was long enough, the fogging could sort of light the way for you, but when you are working in close quarters…’s just plain frustrating! Good thing that only happens in a few spots.

Now onto the positive aspects of Star Wars’s graphics. The space levels are nice but nothing too fancy until the last level when you fly by the deathstar freely and fly in and out of a space station to destroy the reactor core. The first level is impressive with all sorts of baddies flying around. Lazers are blasting everywhere, you’re using tow-cables and blasters to destroy the Imperial buggers. There’s great explosions in that level, with enemies falling down in fire and rubble….it’s just plain impressive. 

On the up-side, the Doom style levels are large and complex with great looking bosses and some okay enemies. They could be more detailed but I guess the frame-rate factor kicked in again and designers decided not to go the extra distance. 

Perhaps one of the most impressive things in my opinion was the underwater sequences. In the Imperial Sewers, you can go underwater and it is VERY realistic looking. It’s murky, green, and somehow manages to capture that underwater feel better than Duke3d, Mario 64, or Quake did. The swimming isn’t very well done (in fact there’s not really any swimming at all) but the underwater sections are impressive nonetheless. 

One final downside before I move onto the next section. I very VERY much dislike the manner in which the cutscenes were done. Stupid comic book style drawings mixed with 3D elements (such as spaceships) just look awful. I was really disappointed with the cutscenes in general. The style is just NOT effective at all. 



Gameplay :

What makes this game unique is the partner system. At any point during the game, you can play as either Jonathan or Charlotte. Jonathan excels at physical combat while Charlotte handles magic, so you will find yourself needing to switch characters from time to time. However, you can also have both of them out at once, with you controlling one and the AI having the other following your moves and attacking nearby enemies. In this method, your partner’s HP is the MP bar, so if you run out of juice, they’ll fade out. They don’t die, though, so you can still switch back and forth between them. The next mechanic is somewhat simple. By pressing one of the shoulder buttons, your partner will appear and use their sub-weapon/spell, then disappear again. This, though, isn’t too terribly useful. Jonathan’s sub-weapons are rather underwhelming, and Charlotte won’t charge her magic to full power, meaning weaker spells at the same MP cost as a full charge.

Lastly, there’s the Dual Crush . What happens here is that both characters use a special move that generally rains death upon everything on screen, depending on what Crush you have equipped. Much, much more useful than calling them in for a quick subweapon attack. Outside of all that, if you’ve played any 2d Castlevania since Symphony, you know what to expect.

Sound : There’s more dialogue in this game compared to previous entries in the series. A majority of it is still just in-battle grunts and attack names, but there are a few occasions where the characters will actually talk. Those few times, though, are the opening and the priest’s bizarre remarks if you hang out in his shop for too long doing nothing. (4 different possible comments based on lead character and/or a lack of a second character.) However, the twist is that this time around it’s all in English, which may or may not be a good thing.

When some Japanese guy is screaming something random that you can’t understand, it seems to sound a bit better than it would to hear someone screaming a goofy attack name, but, all in all the acting is okay. You will be hearing the characters yelling eachother’s names a lot, though. The music is what you’d expect from Konami; Wonderful, wonderful stuff. Not reall much to say beyond that, though, Yuzo Koshiro was involved. You may remember him from such soundtracks as Streets of Rage and Streets of Rage 2. If that doesn’t convince you of quality, just leave. Leave this website immediately, power down your computer, step outside, and begin to seriously reflect upon what went wrong in your life.

Others : Quite a bit of replayability in this one. Upon gaining the good ending two new game modes open up, and they are very, very appreciated. One makes use of the stylus, the d-pad, and nothing else, and the other is a rush of nostalgia that most will appreciate. Also, there are three seperate boss rush modes, an online-shop mode for trading with other players over WiFi (where you can sell any item you’ve ever had, despite not having it anymore, and therefore making an absurd profit in a hurry), a coop mode which I honestly haven’t tested yet, and the usual music/sound test. And you get to draw your own file emblem, too, so that’s kinda nifty.

Overall : Look, I can’t really say this any other way: Despite some rehashing here and there, the game is still loads of fun, and there’s plenty of new content. You want a number? A solid 9 out of…



There is one annoying issue. During the latter half of the game, I kept encountering a bug that caused my game to randomly crash when I used a subweapon. Now, I haven’t seen a console game crash in many, many years, so it goes without saying that this can be a seriously irritating issue, and one that you wouldn’t expect from a very reputable company like Konami. It’s enough of a joykill that I’ll actually knock a point from the score.